stellaris war score. My neighbours just got into a war, and I really like one side of the war. stellaris war score

 
My neighbours just got into a war, and I really like one side of the warstellaris war score  why dose stellaris have ground combat to begin with? its boring it dose not enhance the wars, and Every Stellaris player I have met has agreed that its arguablly one of the worst parts of the game, since its Just you waiting for your 1 power fleet of Stacked armies slowly fly to a planet so you can Go do

In related paradox strategy games, a ticking wargoal is one that gives increasing warscore the longer you've held it. War Scores. The game engine determines that in order to achieve victory you need a. Issue One: Doomstacks. NGameplay. use these windows of time to split your fleet and wreck havoc, before recombining as needed. Score victory is virtually impossible now. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. So ship losses are worth less due to the increased. If you are in a war against a coalition because you want 3 planets from X and you could peace out X for those 3 planets by fully occupying them (while not having enough war score overall), the war would continue against the other members, since alliances are multilateral. Stellaris > 일반 토론 > 제목 정보. large winners count for less. So when I am bombarding their capital world into ashes, having totally devestated their navy and. Since you only had only 2 systems claimed the AI decided to cut its losses and gave you what you wanted. in Stellaris. Took my fleet into one guys capital where he and 3 others had their major fleets. Unfortunately, these cool planetary invasions happen offscreen, and we only receive battle reports. On this basis I feel this mechanic in Stellaris has a fundamental flaw that is unnecessarily drawing out warfighting and making the resolution of (even. If you look at enemy losses you’ll see often that many ships survive every battle, where their ships retreat. Constantly winning battles. Sep 25, 2015 1. Once you have it researched and built it'll be the end of making Claims or worrying about War Score. Then I got declared war upon by my neighbour. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Part of the reason it is "bad" at war, is because it doesn't play like a human. Force peace and then return to your empire by typing. I was building up my force at my homeworld, to do a decive counterattack. EU4 players have the same exact complaints about long peace deals, not being able to take many provinces, etc. 0. . Also, the longer the war goes on the easier it is to negotiate demands for a peace as the negative "length of war" modifier eventually becomes positive. Every time my army landed and conquered the planet the score was lowered by around 4 points, I get 7 point by occupying the planet (staying on orbit and bombarding), successful invasion removes the 7 points and adds 3 points or so. gruthunder • 5 yr. It's also influenced by ethics. Manually hand back control of starbases to the victim so the other warring party can take them and get more occupation score. ago. When you go to war, you set why you want to go to war. ago. Like, if it's a border skirmish over two systems, everyone is going to get fed up with the fighting a lot quicker. It might be that if you just wait then eventually you will be able to demand the planets. Ever. A Status Quo Peace is you get to keep whatever claimed systems. Pairs well with the +200 fleet cap ascension. Tag switch using console, release vassal, switch back. As far as I can tell, wars in Stellaris have two scores. So, there should be 4 ways to win a…This highlights how unbalanced the exhaustion score is weighted and how a war that is already won can drag on, or in worst-case be forced into a tie. Capturing a capital planet is, I believe, the highest bonus to war score you can achieve adding more than any standard colony planet. To determine the best empire, Stellaris uses a points system called victory score. You might be fighting a claim war but if their war goal is something different it can effect their. Despite this, the majority of my victories result in a warscore loss . Best. When war exhaustion is at 100% it means that the war has dragged on for too long and keeping it going any longer could lead to social unrest that you may not want. g kill all fleets, occupy every planet = 18 % warscore, you need 20 % if they are. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply. EU4 players have the same exact complaints about long peace deals, not being able to take many provinces, etc. When you declare war, you set that planet as your goal for the war and then you go to war. Everybody hates you so you need to have a sizable fleet up and running as quickly as possible. So I haven't played for awhile but War Score in it's current form is terrible. Once a war is declared, the attacked empire has a year to choose its wargoals. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Jan 27, 2016 661 1. Also if you have claims on any of their ally's systems then those come into play as well into the surrender acceptance, because a vassilization war goal, as with every non-total war wargoal. 1. You can declare victory once a Wargoal has been met. 884. One thing to give it a quik fix is to set it to a higher number and scale vassalage/protectorate accordingly. The war score wasn't lopsided, but I was still noticeably losing in terms of score. And occupation up to 100. Why continue a war if you just going to lose. For some fucking reason there still isn't a merge wars mechanic in stellaris, so every system or planet occupied and every fleet destroyed by another neutral attacker is one that doesn't contribute toward your own war score/the enemy's war exhaustion. So I have been playing on and off since release but I have yet to figure out how the new warscore system works. Up-to-date help for the Hearts of Iron IV (PC) command winwars. I hate that subject empires influences the victory score. Or something along that line, and place this in the same folder (X:xxxSteamsteamappscommonStellariscommondefines) In that text file put the following lines: NDefines. Then there's War Score, which measures how close each side is to achieving its stated goals. If your overlord has no way go getting to your systems, then a war for independence is just a matter of waiting. Furaigon • Shared Burdens • 7 yr. . Enemies will have vassals by 2210, federations by 2250, and they get massive score bonuses for that. and successfully claimed those planets. Where does it show the war score? Please could someone create a screenshot showing the war score for an in progress war. Despite this, the majority of my victories result in a warscore loss . War is going well. #9. in Summary: Bonus influence (0. My fleets are made of cardboard. In order to win the war and capture that planet, you need to score 40 points. i cant find anymore. Unless this has changed recently, you must also recapture any provinces the enemy has occupied to achieve a perfect 100% WS. However it's most likely the most important, yet complicated system in the game that takes a bit of times to w. 5 War Exhaustion, and their War Enthusiasm drops from High to Medium, while Winner gets +10% War Score, +. ago. the more you inflict and the less you have the more points you will get to victory but is only one part to those scores and a small part. Derp, I see you're working overtime for Stellaris PR. Two years after release, Stellaris still feels like a work in progress. 0. But i can say, by the fact the AI empires are almost as good in science as you, you could or should do better there. Stellaris. Those numbers aren't indications of how well the war is going for either side. The current system is. 4 Kennedy. I haven't spent much time officially declaring War in Sterallis, and oh boy was I in for some torture. ; About Stellaris Wiki; Mobile view This page was last edited on 15 May 2016, at 09:54. ago. Ok that makes sense , i Haven’t captured every thing I. Despite this, the majority of my victories result in a warscore loss . The weighting needs adjusted. Occupy enemy capital sector, only want a system or two in the arse end of nowhere, they won't surrender it because its not occupied. Report. Another Empire C is also fighting B for those planets. I took his capitol and was still negative. Yeah, they really need to make spotting unconquered claims easier, especially in wars where your ally made the claims. the war in heaven - how do i finally end this? hey all. If you are in a war against a coalition because you want 3 planets from X and you could peace out X for those 3 planets by fully occupying them (while not having enough war score overall), the war would continue against the other members, since alliances are multilateral. General. This is not some medieval noble setting with civilized warfare. Constantly winning battles. Last edited by felmari ; Jun 1, 2022 @ 1:13pm. The1WithQuestions 9 mo. I…When making my demands to declare a war I get often a warscore too high message, since I have to give a demand to every of my alliance member. 611 3. So I've got quite a few hours in and I've noticed that in some cases, when I take over an enemy planet, it *seems* that my war score against that enemy goes down, rather than up. I just don't get it. This means that territories etc will all be reversed back to their pre-war status. #9. TIL I’m really really bad at war. Just had my opponent surrender in my first war. Dreams of Covfefe - Criminal Megacorp Stellaris AAR - completed. As soon as the war started he invaded my empire and took control of 2 systems before my fleet caught up and destroyed him. I have beaten his fleet and am currently around 27% or so warscore, which is not enough to get him to be a vassal. 28 votes, 16 comments. #9. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Am I missing something or is how war score is calculated in this game the most asinine thing ever? I've conquered literally their entire territory. To build on this: War Exhaustion eventually forces a Status Quo, while building enough War Score (through occupation, Relative Fleet Strength and, yes, causing War Exhaustion) is what allows you to win a war outright. Report. 869. 69 Badges. Even if you never actually start a war, you will get crushed if you are not actually capable of fighting one. Is there a way to take control of an enemy planet after having occupied it with an army other than initially declaring to cede the planet as a war goal? The problem is, after taking out their entire navy, you can no longer. So I have been playing on and off since release but I have yet to figure out how the new warscore system works. So when I am bombarding their capital world into ashes, having totally devestated their navy and. With Total War, if you occupy a system, it instantly becomes yours, though the same holds true for your opponent (which doesn't sound like a problem in your scenario). Stellaris. . 4K and only jumped up to 23K when my fleet engaged, my fleet was 10K. A galaxy populated by multiple empires. Where does it show the war score? Please could someone create a screenshot showing the war score for an in progress war. War Exhaustion, which acts as a timer till the end of the war, and War Score, which is needed to enforce your goals. this is probably a case of war exhaustion kicking in. With the intent to possibly modify how fleet battles figure into war score. War score has been a malfunctioning mess since they "upgraded" it. Ember Apr 13, 2018 @ 2:51pm. How does war score work? Possible exploit? In all the streams, you declare war by setting up a war goal and then enter war. My war score never broke 23% and he wouldn't even cede one of the three planets I tried to get from my cede demands. Stellaris > General Discussions > Topic Details. I thought I would be okay because all…I start a war with a nearby faction. Reagarding your screenshoot, you already at victory, click achieve war goal button with green tick and force your victory by clicking send offer button. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. War score and war exhaustion are completely out of whack in 2. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. Some things i would like to see in a future update. Adding 1 to the end will cause it to happen for a country No 1, and your country is usually No. From the war score screen. Confusing Peace Offer Screen. I already said in another thread that the side with the lower war score should not get any territory at the end of the war. Business, Economics, and Finance. I'm looking here. To win a war you need to get your war score high enough to a point where the enemy will either surrender and agree to the war goals you specified or you can negotiate depending on high your war score. As of the most recent major update, it is actually possible to win without ever having to get involved in a war. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. An AI ally (let's call it A) starts a war against an opponent empire (B), aiming to claim several planets. I start a war with a nearby faction. Members Online • Veritech_101 . The enemies decision to go to war on you is based. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. Originally posted by Aeryk: Unless you're going to occupy every planet of an empire, I recommend blockading the planets instead. My people are a peace loving lot so I can just tear up. I'm now sitting at -82% war score, even though I've destroyed all of his fleets, nearly all of his space stations, conquered about 90% of his planets, and nearly the same amount of mining/research bases, and totally conquered/destroyed each of his. I wanted all of there pops on their planets to die like hive minds should, but because of a mod issue they won’t. It is inevitable that any war you are in will one day conclude. Payback War May Need Tweaking. Ran into a issue with Stellaris, declared war on a neighboring rival, my federation and i made quick work of their empire, smashed all their fleets, occupied every single world under their command, every system captured for the glory of the Uruk. After a certain point the victory score stops mattering. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. IMO the way they calculate it needs to change rather than removing the cap. You win by beating the AI enough through battles and invasions. Interestingly there’s sometimes an uncommon situation where multiple planets have been settled in a system and let’s say you capture the system and 1 of those 2 planets but the third goes to your ally. Other pdx titles you can win a war with various means. It just needs to be more intelligently calculated - if you're much bigger than the opponent, it should be easier to ask for territory (100 planet empire can easily ask for 10 planets, but a 10. After destroying all his spaceports, still negative. Open menu Open navigation Go to Reddit HomeThe economy in Stellaris can be very daunting. So when I am bombarding their capital world into ashes, having totally devestated their navy and. Best way to win a Stellaris war is to look for the war goals of your Allies which is mostly to conquer some enemy systems. X. In your case it'd be Conquer. You must have missed a planet; they’re really hard to find sometimes, which is so annoying, but that’s the only thing it could be; if you conquer and invade every single planet they have, surrender is. I'm still positive there. • by TheRemixedLife How does war score work? Possible exploit? In all the streams, you declare war by setting up a war goal and then enter war. War Exausion is alittle bit of a timer. Report. This Stellaris War Tutorial covers the basics of warfare in Stellaris 1. Your objectives will decide how high of a war score you need to defeat your enemy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This game includes research, exploration, and economic management. r/Stellaris A chip A chipVictory conditions in Stellaris have always been kinda meh, but Fleet Power can go up and down too easily for an end of game score ranking - it can be accumulated for the short term just by building an unsupportable fleet, especially if you use the market, and can be low if 2 nations happen to be in a war when 2500 ticks over. In Stellaris war exhaustion is calculated against all participants. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. Today's guide covers warfare, particularly the offensive kind, although good defense is also very important. Occupying every system, and planet gives auto-surr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No, war is THE central focus on Stellaris. I start a war with a nearby faction. WE has some effect on AI's willingness to surrender, but the most important factor is achieving the war goal. the five systems plus a few others or win a couple large battles and they will be surrendering as soon as you hit the war score. I was forced to kill them all, which wasn't actually my intention. But, looking at the scores. I played the Payback origin and was loving the challenging start, including the early attacks by the debt collectors. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. You need to gain “war score” in order to win, just like in our other games (. Within a few years the empire had no systems or planets left but still wouldn’t surrender and didn’t disappear. Yes pyrrhic victory is possible way to lose a war but not by itself, but by fact that after this victory your force will be overwhelmed. You can completely obliterate this said enemy, but you will normally be forced to accumulate a significantly higher war. 5% war score if you simply orbit a single warship instead of occupying the planet, and you don't need to fuss about with uselessly defenseless transport fleets. In order for an empire to start a war, it needs a Casus Belli – a reason to declare war. Constantly winning battles. Two opposing awakened empires finally declare war on each other. But don't let them engage equal fleet size include +5 battleship, lasers with high accuracy will melt them in second. . Constantly winning battles. lol I guess I will have to try Apollysis advice and switch to my ally. The most common mistake people make is not realizing that allies also count towards the occupation score,. I haven't spent much time officially declaring War in Sterallis, and oh boy was I in for some torture. A couple of things. The war score system in Stellaris is more similar to the EU4. Ffc Galactic Emperor. JohnQK • 5 yr. it's the number showing the AI's acceptance to you demanding surrender. I think warscore is capped at 100 because it's a percentage. Sadly, the war score for the War in Heaven appears to be broken. I find early/mid game to be much more fun than late game imo. If they're in a federation as you said, you'll likely have to occupy all of them, and some of their ally's territory as well. The score, however, seems to think we're about even. So after not having anything to do science related in endgame, I gave in and just wanted to finish my game by domination. Yes, Mr. But I think he just doesn't know there is the option to make demands during a war, it's not really obvious. It makes it so for that every war goal you meet, such as capturing planets, that the warscore will tick up by 0. Decimating their fleets until you're relatively greater. So losing a battleship hurts more than losing a corvette. This is mainly an issue in mid to late game mega wars/federation wars which are border gore nightmares Really the entire war, claims, war score, etc needs to be overhauled. Allied AI started war won't end. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. I decided to lead the non aligned worlds federation. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. Feb 10, 2020. Once you or the enemy reach 100 war score, the losing side is allowed a short period of time to continue the war Forced wars only count as cease-fires, and can be broken at any time with previous war score maintained plus a negative change for whoever broke the cease-fire, however a minimum of a year before peace can made or when side with 100. It. I don't really understand why people keep saying that. So are you saying that when the war score is between-50 (in game shows -25 however) and zero that there is a *chance* the AI will accept the offer, but if 1 or greater that the AI will always select the offer?. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. I hope whatever eye they took to the planet UI they also take to the war UI, and more than a few other screens as well. i think i got 71 planets occupied by now. 2% of the enemies' territory remains unoccupied - so there is an unoccupied territory left). First game, I have about 150~ years left until the time victory; I carved out a nice big chunk of territory on the outer rim of the galaxy and have a great big handful of planets that are all rapid developing into major metropolises, a robust science apparatus, and a powerful navy of battleships. Posted October 08, 2018. Also reduces claim influence costs (this may only be for some empire types) by 20%. I'm not super used to war, and only really tried it (post-2. A place to share content, ask questions and/or talk about the 4X grand strategy… militarist cultures give you +30 war support not war score, as the picture shows, i started and ended the war with 100 war support, which gave me 200 war score in total, add to that 120 war score from 4 conquered cities (literally all of my opponents cities) and my final war score is 320 while the cost for vassalizing is 325, there's literally. . They're related, but completely different. There are two ways to end a war. That is war exhaustion - how your citizens feel about ongoing conflict. War exhaustion is further divided in Attrition, Space Battles, Ground Battles and Destruction. I started a federation early in the game and at some point one of the allies declared war on another federation. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. . I can't find anywhere to view and edit my war goals. 2 Badges. How is occupation war score calculated? Thread starter Question; Start date Apr 29, 2021; Jump to latest Follow Reply. It might be that if you just wait then eventually you will be able to demand the planets. Ethics are the most defining features of a space empire; they. well you can declare war without dragging and dropping goals. They came up with other ways of preventing fast large wars of conquest in EU which are probably reflected in modified form in Stellaris (I have not played EU for close to a year). So even during planetary invasions all combat happens far from population centers & civilian losses are 'freak accidents', that would explain a 'war score' too. But the war score for the victory condition is still over -100?Claiming systems, and planet, but not occupying them grants negative score. 8,559 3 26 60 2 Well, turns out that they had a hidden system somewhere, and occupying it sealed the deal. The mod will make wars go by quicker. 100 warscore should not be a hard cap. I would love to play a game with warscore set to. Scott_Liberation • 1 yr. I start a war with a nearby faction. You can declare war of independence then use the console to switch to overload and accept the independence. Then again, the war system in Stellaris is a bit different. I started playing again and in a war over some territory. this is broken. NGameplay. I haven't been able to find this command which is in every other Paradox game like ever. why dose stellaris have ground combat to begin with? its boring it dose not enhance the wars, and Every Stellaris player I have met has agreed that its arguablly one of the worst parts of the game, since its Just you waiting for your 1 power fleet of Stacked armies slowly fly to a planet so you can Go do. Every other paradox game has War Score which is basically a track of who is winning and by how much. irritatedBowel. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. Which makes no sense. I lose more ships than they do, but I'm also capable of replacing those ships ridiculously easily, so that's not a huge deal. Dred Jun 13, 2019 @ 9:12am. JayMKMagnum • 1 min. While stellaris it's mostly tied to planets captured and relative strength. Members Online • 12469__. Seaghauwn Aug 11, 2018 @ 8:15am. The worst ones are the ones where the war. I decided to lead the non aligned worlds federation. And only the primary target of the war will become a vessel. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. Stellaris. Just started reading the Spiral Wars trilogy, the premise being that Humans have just won a centuries long space war. Stellaris Real-time strategy Strategy video game Gaming comments. Interestingly there’s sometimes an uncommon situation where multiple planets have been settled in a system and let’s say you capture the system and 1 of those 2 planets but the third goes to your ally. Wiped them and the spaceport out in one fight losing about 30% of my fleet power, -37% war score. So what’s the command?Hi, My War In Heaven just started. Reply. Blackadar May 13, 2016 @ 9:54am. I declare war on an empire, I can only choose to let them cede 4-5 planets at once out of ~30. War attrition barely moves since AE fleets don't seem to affect it, the others barely produce any fleets and due to the war essentially being three wars, which all have their own war score tally, losses at the hands of one power do not. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. . Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Diogenes_of_Sparta Specialist • Additional comment actions. This has happened on several occasions and I am pulling on my hair. Stellaris Real-time strategy Strategy video game Gaming. Capturing a capital planet is, I believe, the highest bonus to war score you can achieve adding more than any standard colony planet. When a war has been declared, the defending side is allowed to add war goals in the same manner, but they have an important advantage; they have a one-year grace period, and can thus choose targets depending on how the war is already progressing. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. You probably need to occupy more planets and systems of him and his allies to get that score up. We just make gigantic nonsensical death balls. Don't settle for the territories you have claimed. It was one reason why I was thrilled when the bf showed me. They've also been sitting at 100% war score for quite some time. Yet 80% of the war score comes from the planets, not the systems. Essentially it's how willing your nation and people are to continue fighting. To win a subjucation/Ideology war against 2 empires you have to reduce their fleetpowers to 0 and Occupy every single of their systems and planets. The old system of war score from EU was so much better than this exhaustion nonsense. I'm not sure of any way to count how many armies are in your empire, or at what point the overflow triggers, but if assault armies no longer appear. With normal wars, we have the war objectives and the war score. Therefore, Surrender Terms can be understand as the process of Losing Empire trying to satisfy Winning Empire's War Support. 2950-ish years, it was one of my earlier games, played with a huge galaxy as well and there were just lots of AI that kept on fighting. Let’s not mince words: the warscore system (especially the cap to 100) is one of the biggest obstacles to enjoy Stellaris late game. During war in stellaris I want the ability to just ignore closed borders, giving the nation I'm traipsing through a cut. If neither AI asks the other for peace, it can continue indefinitely. If you do not provide a war ID as a second argument, a list of IDs for wars the specified empire is currently engaged in will be printed. Maybe I join either side, maybe I don't. WAR_SCORE_PLANET_BUILDING = 0 Then save, and try. ago. In these games it's a balancing act between allowing a player to take enough territory to make a war worth it, but preventing them from taking so much territory that they. If I was actually fighting in the war, generating losses, and my WE hit 100% and I started suffering penalties because I insisted on. Despite this, the majority of my victories result in a warscore loss . You get an extra 2. But I will be at negative war score or losing a few ships against them, when. Not holding the planets and systems you have claims on add a ton to not completing your war goals. 100% war score should mean you have. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Warfare in Stellaris can only end in one of three ways. With Vietnam the communists had the north relatively freely in their control form which they could wage all the war they wanted. If they won't accept the deal you must increase your war score, most likely by destroying their fleets and/or occupying more planets. DàbiànLājīdàrén Lt. 1. One of the single most infuriating things about war in stellaris is the way shit breaks when an empire is at war with 2 nations. I am fine with warscore in general but it needs some tweaks. The most desired outcome for an attacker, of course, is victory. War exhaustion is not a measure of how 'good' you're doing in the war (like war score in other Paradox games). Reply. Occupation breeds. Destroy their ships faster so they don't have a chance to disengage, use modifiers that lower disengagement chance like black holes or the relevant starbase building, or just switch to hit and run tactics yourself and have a very slow war. Maraudeur. This as a negative thing, Stellaris is not incomplete, but, like its bigger brother Crusader Kings 2. This mod should be compatible with all mods that do not alter warscore multipliers and peace demand settings. If you can get your Overlord's acceptance to release you within 5 points of acceptance, you can get another 5 points from the Eminent Diplomats tradition in the. On the topic of War Score and War Exhaustion. When you declare war, you set that planet as your goal for the war and then you go to war. • 2 yr. It is basically the meta to get super strong fleets. Stellaris doesn't have a war score system. Stephen Curry and Klay Thompson combine to score 52 points and help the Golden State Warriors end a six-game losing streak.